Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by James Hein - Portland State University
Programming experiments designed to help learning of discrete mathematics, logic, and computability. Most of the experiments are short and to the point, just like traditional homework problems, so that they reflect the daily classroom work.
by Michael Spivey - Prentice Hall
Using theory as a foundation for practical programming, this text presents the theory of logic programming with clear proofs and implementation techniques. It covers logical theory, programming, and the structure of a simple Prolog implementation.
by Patrick Blackburn, Kristina Striegnitz - Union College
Contents: Finite State Automata; Finite State Parsers and Transducers; Finite State Methods in Natural Language Processing; Recursive Transition Networks (RTNs); RTN transducers and ATNs; Definite Clause Grammars; Bottom Up, Top Down Parsing; etc.
by Patrick Blackburn, Johan Bos, Kristina Striegnitz - College Publications
One of the most popular introductions to Prolog, an introduction prized for its clarity and down-to-earth approach. It is widely used as a textbook at university departments around the world, and even more widely used for self study.