Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
Home page url
Download or read it online for free here:
by Paul Brna
These notes are designed for undergraduate students who have some programming experience. The function of the text is to provide students studying Artificial Intelligence with an intensive introduction to Prolog, there is a slight bias towards AI.
by Dennis Merritt - Amzi! inc.
This book is designed to teach you how to build expert systems from the inside out. The author presents the various features used in expert systems, shows how to implement them in Prolog, and how to use them to solve problems.
by Markus Triska - metalevel.at
The goal of this material is to bridge the gap between the great Prolog textbooks of the past and the language as it currently is, several decades after these books were written. You will see that many limitations of the past are no longer relevant.
by Attila Csenki - BookBoon
This is the first of two volumes by the author on the programming language Prolog and its applications. In the first volume you can read about the accumulator technique, difference lists, program manipulations and exploratory code development.