Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by Bart Demoen, Phuong-Lan Nguyen, Tom Schrijvers, Remko Troncon
This book shows solutions to problems that were in the first 10 Prolog Programming Contests. The solutions could have been constructed during the contest under time pressure, and so you will find many solutions using the generate and test strategy.
by J. R. Fisher - California State Polytechnic University, Pomona
Prolog is a logical and a declarative programming language. This tutorial is intended to help learn the essential, basic concepts of Prolog. The sample programs have been chosen to promote the use of Prolog in an artificial intelligence course.
by James Hein - Portland State University
Programming experiments designed to help learning of discrete mathematics, logic, and computability. Most of the experiments are short and to the point, just like traditional homework problems, so that they reflect the daily classroom work.
by Paul Brna
These notes are designed for undergraduate students who have some programming experience. The function of the text is to provide students studying Artificial Intelligence with an intensive introduction to Prolog, there is a slight bias towards AI.