Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by Gerald Gazdar, Chris Mellish - Addison-Wesley
The major focus of this book is on the processing of the orthographic forms of natural language utterances and text. Most of the book deals with the parsing and understanding of natural language, much less on the production of it.
by James Hein - Portland State University
Programming experiments designed to help learning of discrete mathematics, logic, and computability. Most of the experiments are short and to the point, just like traditional homework problems, so that they reflect the daily classroom work.
by Patrick Blackburn, Johan Bos, Kristina Striegnitz - College Publications
One of the most popular introductions to Prolog, an introduction prized for its clarity and down-to-earth approach. It is widely used as a textbook at university departments around the world, and even more widely used for self study.
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