Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
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by Attila Csenki - BookBoon
This is the first of two volumes by the author on the programming language Prolog and its applications. In the first volume you can read about the accumulator technique, difference lists, program manipulations and exploratory code development.
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This book shows solutions to problems that were in the first 10 Prolog Programming Contests. The solutions could have been constructed during the contest under time pressure, and so you will find many solutions using the generate and test strategy.
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This textbook provides a uniform account of both the foundations of logic programming and simple programming techniques in the programming language Prolog. The authors limited their attention to the most important areas of logic programming.