Adventure in Prolog
by Dennis Merritt
Publisher: Springer 1990
Number of pages: 186
This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic.
Home page url
Download or read it online for free here:
by Neil C. Rowe - Prentice-Hall
Artificial intelligence is a hard subject to learn. The author have written a book to make it easier. He explains difficult concepts in a simple, concrete way. This book is intended for all first courses in artificial intelligence.
by Dennis Merritt - Amzi! inc.
This book is designed to teach you how to build expert systems from the inside out. The author presents the various features used in expert systems, shows how to implement them in Prolog, and how to use them to solve problems.
by Bart Demoen, Phuong-Lan Nguyen, Tom Schrijvers, Remko Troncon
This book shows solutions to problems that were in the first 10 Prolog Programming Contests. The solutions could have been constructed during the contest under time pressure, and so you will find many solutions using the generate and test strategy.
by Peter Flach - John Wiley
An introduction to Prolog programming for artificial intelligence covering both basic and advanced AI material. A unique advantage to this work is the combination of AI, Prolog and Logic. Each technique is accompanied by a program implementing it.