Introduction to Media Computation: A Multimedia Cookbook in Python
by Mark Guzdial
Publisher: Georgia Institute of Technology 2002
Number of pages: 234
Guzdial introduces programming as a way of creating and manipulating media -– a context familiar and intriguing to today's readers. Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations.
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by Ajith Kumar - Inter University Accelerator Centre
Primary objective of this book is to explore the possibilities of using Python language as a tool for learning mathematics and science. The reader is not assumed to be familiar with computer programming. Ability to think logically is enough.
by Alan Gauld - Addison-Wesley Professional
Book for hobbyists, self-starters, and all who want to learn the art of computer programming in Python. Data types and variables, debugging, and namespaces are covered. Also includes sample applications that illustrate ideas and techniques in action.
by Charles Severance - PythonLearn
The goal of this book is to provide an Informatics-oriented introduction to programming. The primary difference between a computer science approach and the Informatics approach taken in this book is a greater focus on using Python.
by Chris Meyers
This collection is a presentation of several small Python programs. They are aimed at intermediate programmers - people who have studied Python and are fairly comfortable with basic recursion and object oriented techniques.