Introduction to Media Computation: A Multimedia Cookbook in Python
by Mark Guzdial
Publisher: Georgia Institute of Technology 2002
Number of pages: 234
Guzdial introduces programming as a way of creating and manipulating media -– a context familiar and intriguing to today's readers. Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations.
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This text teaches programming concepts to biologists. It is aimed at people who are not professional computer scientists, but who need a better control of computers for their own research. This course is part of a course in informatics for biology.
by Mike Pirnat - O'Reilly Media
Even the best programmers make mistakes, some are simple and silly, others embarrassing and downright costly. In this book, Mike Pirnat dissects some of his most memorable blunders, peeling them back layer-by-layer to reveal just what went wrong.
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This is an unofficial free book created for educational purposes. The book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow. Text content is released under Creative Commons BY-SA.