Introduction to Media Computation: A Multimedia Cookbook in Python
by Mark Guzdial
Publisher: Georgia Institute of Technology 2002
Number of pages: 234
Guzdial introduces programming as a way of creating and manipulating media -– a context familiar and intriguing to today's readers. Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations.
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by Richard L. Halterman - Southern Adventist University
The focus is on introducing programming techniques and developing good habits. Our approach avoids some more esoteric features of Python and concentrates on the programming basics that transfer directly to other imperative programming languages.
by Zed A. Shaw
This is a very beginner book for people who want to learn to code. If you can already code then the book will probably drive you insane. It's intended for people who have no coding chops to build up their skills before starting a more detailed book.
by Svein Linge, Hans Petter Langtangen - Springer
This book presents Python programming as a key method for solving mathematical problems. The style is accessible and concise, the emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.
by Kevin Sheppard
Python is a widely used general purpose programming language, which happens to be well suited to Econometrics and other more general purpose data analysis tasks. These notes provide an introduction to Python for a beginning programmer.