Introduction to Media Computation: A Multimedia Cookbook in Python
by Mark Guzdial
Publisher: Georgia Institute of Technology 2002
Number of pages: 234
Description:
Guzdial introduces programming as a way of creating and manipulating media -– a context familiar and intriguing to today's readers. Starts readers with actual programming early on. Puts programming in a relevant context (Computing for Communications). Includes implementing Photoshop-like effects, reversing/splicing sounds, creating animations.
Download or read it online for free here:
Download link
(4.8MB, PDF)
Similar books

by David Beazley, Brian K. Jones - O'Reilly Media
This cookbook is for experienced Python programmers who want to focus on modern tools and idioms. You'll find complete recipes for more than a dozen topics, covering the core Python language as well as tasks common to a wide variety of applications.
(15221 views)

by Richard Gruet
This reference covers invocation options, environment variables, lexical entities, basic types and their operations, advanced types, statements, iterators, generators, descriptors, decorators, built-in functions, built-in exceptions, and more.
(20548 views)

by Al Sweigart
The book teaches complete beginners how to program in the Python programming language. The book features the source code to several ciphers and hacking programs for these ciphers. The programs include the Caesar cipher, transposition cipher, etc.
(20956 views)

by Jeffrey Elkner, at al.
The goal of this book is twofold: to teach you how to program in Python; and to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science.
(19753 views)