The Canterbury Puzzles and Other Curious Problems
by Henry Ernest Dudeney
Publisher: Nelson 1919
Number of pages: 257
A good puzzle should demand the exercise of our best wit and ingenuity, and although a knowledge of mathematics and a certain familiarity with the methods of logic are often of great service in the solution of these things, yet it sometimes happens that a kind of natural cunning and sagacity is of considerable value.
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Contents: Chess and mathematics; Connection puzzles; Grid determination puzzles; Logic puzzles; Magic squares; Mathematical games; Mathematical puzzles; Mechanical puzzles; Number placement; Paper folding; Polyforms; Publications; Tiling puzzles.
by Michael H. Albert, Richard J. Nowakowski - Cambridge University Press
This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games, and on aspects of games with infinitesimal values.
by Peter McOwan - Queen Mary, University of London
Manual of Mathematical Magic is packed full of magical miracles to impress and entertain your friends. The secrets behind street magic, close-up and stage tricks are explained clearly with instructions and videos to help you perform them perfectly.
by Lewis Carroll - Macmillan and co
Here you see Carroll the mathematician at his playful best. This isn't about modern symbolic logic but about ways of expressing classical logic with symbols. It's loaded with amusing problems to delight any mathematical puzzler.