Tabletop: Analog Game Design
by Greg Costikyan, Drew Davidson
Number of pages: 206
In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.
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- Lea and Blanchard
A collection of experiments in various branches of science, including acoustics, electricity, magnetism, arithmetic, hydraulics, mechanics, chemistry, hydrostatics, optics, the air-pump, all the popular tricks and changes of the cards, etc.
by John Jackson - Longman
Rational amusement for winter evenings, or, a collection of above 200 curious and interesting puzzles and paradoxes relating to arithmetic, geometry, geography, etc: with their solutions, and four plates, designed chiefly for young persons.
Arimaa is a two-player board game invented by Omar Syed, a computer engineer. Syed wanted to design a new game which would be difficult for computers to play well, but would have rules simple enough for his four-year-old son to understand.
by Richard A. Proctor - Longmans, Green, and Co.
This book contains a discussion of the laws of luck, coincidences, wagers, lotteries and the fallacies of gambling, notes on poker and martingales, explaining in detail the law of probability, the types of gambling, classification of gamblers, etc.