Make Games with Python
by Sean M. Tracey
Publisher: The MagPi Magazine 2016
Number of pages: 154
Description:
In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics. This book isn't for absolute programming beginners, but it's not far from it.
Download or read it online for free here:
Download link
(10MB, PDF)
Similar books
![Book cover: Pro Java 6 3D Game Development](images/5201.jpg)
by Andrew Davison - Apress
Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.
(19678 views)
![Book cover: The Art of Computer Game Design](images/1572.jpg)
by Chris Crawford - Osborne/McGraw-Hill
One of the pioneer works seriously about video game. It explains what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples from his own experience.
(23457 views)
![Book cover: Cross-Platform Game Programming with gameplay3d](images/10000.jpg)
- Wikibooks
Gameplay3d is a free and open-source C++/Lua programming framework. This guide will begin by introducing you to gameplay3d, before delving more deeply into its many features. Clear step-by-step examples will be provided, along with code samples.
(15336 views)
![Book cover: Strategy Game Programming](images/4031.jpg)
by Martin Fierz
These pages intend to give a comprehensive overview of the elements of a computer program which can play two-player strategy games like tic-tac-toe, connect four, checkers and chess. Code fragments in this text are written in C.
(18163 views)