Programming Linux Games
by John R. Hall
Publisher: No Starch Press 2001
Number of pages: 433
This is a complete guide to developing 2D Linux games, written by the Linux gaming experts. It discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers will learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community. One should notice however, that this book doesn't discuss 3D game programming.
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by Garry Morse
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.
by Martin Fierz
These pages intend to give a comprehensive overview of the elements of a computer program which can play two-player strategy games like tic-tac-toe, connect four, checkers and chess. Code fragments in this text are written in C.
by Antonio Hernandez Bejarano - GitBook
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.
by Horst Jens et al. - thepythongamebook.com
The Python Game Book written by Horst Jens and friends aims to provide interested students and teachers a broad range of material to teach themselves how to write computer games using the language Python and other free Open Source tools.