Interactive Programming In Java
by Lynn Andrea Stein
Publisher: Morgan Kaufmann Publishers 2003
Number of pages: 545
Interactive Programming is an introduction to computer programming intended for students in standard CS1 courses (or interested professionals) with no prior programming experience. It is the first textbook to rethink the traditional curriculum in light of the current interaction-based computer revolution. Students still learn the basic and necessary elements of computer programming and the Java language, but the context in which they learn it is more consistent both with Java's tools and philosophy and with the prevailing practice from which it arises.
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Download or read it online for free here:
(multiple PDF files)
by Brad Miller - interactivepython.org
This e-book is an ongoing project to help Computer Science students who have had one or two semesters of Python learn the Java programming language. If you are not a part of that audience you may still find this a useful way to learn about Java.
by Elliotte Rusty Harold - Cafe au Lait
This is a tutorial introduction to Java that just covers what you need to know to start programming command line applications in Java. This is an introduction to the basic syntax of the language. Part 3 covers the basics of writing applets in Java.
by Ralph Morelli, Ralph Walde - Prentice-Hall
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class.
by Jane Meyerowitz, Deshendran Moodley - University of KwaZulu-Natal
These lecture notes are designed for use in the first year Computer Science modules. They provide an introduction to problem solving, programming, and the Java language. They are intended to serve as a complement to the formal lectures.