Blender Basics: Classroom Tutorial Book
by James Chronister
Number of pages: 146
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
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This book teaches beginner-level programmable rendering for graphics programmers, from the ground up. The author also covers some important material that is often neglected or otherwise relegated to more 'advanced' concepts.
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Clear explanations of OpenGL functionality and basic computer graphics techniques, such as building and rendering 3D models; viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
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