Blender Basics: Classroom Tutorial Book
by James Chronister
2009
Number of pages: 146
Description:
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
Download or read it online for free here:
Download link
(16MB, PDF)
Similar books

by Nobuhiko Mukai - InTech
In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.
(10944 views)

- Wikibooks
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).
(7402 views)

by Matt Pharr, Wenzel Jakob, Greg Humphreys - Morgan Kaufmann
The book describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. The book shows how to design a full-featured rendering system capable of creating creating stunning imagery.
(6347 views)

by Randima Fernando, Mark J. Kilgard - Addison-Wesley
Cg is a complete programming environment for the fast creation of special effects and real-time experiences on multiple platforms. This book is the definitive introduction to Cg, and will be essential for anyone programming real-time graphics.
(15755 views)