Encyclopedia of Graphics File Formats
by James D. Murray, William vanRyper
Publisher: O'Reilly 1996
Number of pages: 1152
This is the definitive work on file formats -- the book that will become a classic for graphics programmers and everyone else who deals with the low-level technical details of graphics files. It includes technical information on nearly 100 file formats, as well as chapters on graphics and file format basics, bitmap and vector files, metafiles, scene description, animation and multimedia formats, and file compression methods.
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by Jason L. McKesson
This book teaches beginner-level programmable rendering for graphics programmers, from the ground up. The author also covers some important material that is often neglected or otherwise relegated to more 'advanced' concepts.
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This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
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This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
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