Michael Abrash's Graphics Programming Black Book
by Michael Abrash
Publisher: Coriolis Group Books 2001
Number of pages: 1342
This is a collection of the author's previous books on assembly language and graphics programming, as well as past columns for Dr. Dobb's magazine. Though much of the book is out-of-date by now, the reader can see some of the author's tendencies: -a reliance on profiling in order to test code, and creative thinking to improve performance wherever possible. The last few chapters explore the technology behind the popular Doom and Quake 3-D games by id Corporation. Optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, and Binary Space Partitioning trees are explained. This book is clearly targeted at game developers and serious assembly language programmers.
Home page url
Download or read it online for free here:
by Julian Smart, Kevin Hock, Stefan Csomor - Prentice Hall PTR
wxWidgets is a free C++ API for writing GUI applications. This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it.
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
by Hubert Nguyen - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
OpenGL is an API used for drawing 3D graphics. This book is aimed at beginners who are discovering OpenGL. It will assume knowledge of basic C and C++. If you know nothing about 3D graphics, we'll try to familiarize you along the way.