97 Things Every Software Architect Should Know
by Richard Monson-Haefel
Publisher: O'Reilly 2010
These articles are the original, unedited contributions for the book 97 Things Every Software Architect Should Know. Today's leading software architects present valuable principles on key development issues that go way beyond technology.
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by Charles Weir, James Noble - Addison-Wesley
Offers state-of-the art programming solutions for personal digital assistants (PDAs). Includes illustrated patterns professionals can use, with implementation notes for reference, including some on the companion Web site, and examples in C++ or Java.
by Christian Siefkes - Siefkes-Verlag
A new mode of production has emerged in the areas of software and content production. This mode, based on sharing and cooperation, has spawned whole mature operating systems such as GNU/Linux as well as innumerable other free software applications.
by Tim Berglund - O'Reilly Media
Build and test software written in Java and many other languages with Gradle, the open source project automation tool that's getting a lot of attention. This concise introduction provides numerous code examples to help you explore Gradle.
by Anoop Madhusudanan
The objective of this book is to introduce software design patterns to you in a simple, human readable, and funny way -- in the context of designing a soccer engine -- By discussing the thought process behind applying design patterns.