Software Engineering (30)
e-books in Software Design, Testing & Engineering category
by B. Fitzgerald, K. Stol, S. Minör, H. Cosmo - Springer , 2017
This book is intended for practitioners who are facing the 'softwareisation' of their business. It presents the Scaling Management Framework, a model based on experiences from companies that have given software a central role within the organization.
by Christian Siefkes - Siefkes-Verlag , 2007
A new mode of production has emerged in the areas of software and content production. This mode, based on sharing and cooperation, has spawned whole mature operating systems such as GNU/Linux as well as innumerable other free software applications.
by Michael DiBernardo (ed.) - The Architecture of Open Source Applications , 2016
This book provides you with the chance to study how 26 experienced programmers think when they are building something new. The programs you will read about in this book were all written from scratch to solve difficult problems.
by Aruna Ravichandran, Kieran Taylor, Peter Waterhouse - Springer , 2016
This book provides digital leaders who are accountable for the rapid development of high-quality software applications a concise guide to designing, implementing, measuring, and improving DevOps programs that are tailored to their organizations.
- Wikibooks , 2013
The problems to solve in software engineering are so complex or large, that a single developer cannot solve them anymore. This book is an introduction to the art of software engineering. It is intended as a textbook for an undergraduate level course.
by Jasmin Blanchette - Trolltech , 2008
API is the set of symbols that are available to the users to write their applications. This manual presents the key insights into API design that were discovered through many years of software development on the Qt application development framework.
by Adam Wiggins - 12factor.net , 2012
This document synthesizes all of our experience on a wide variety of software-as-a-service apps in the wild. It is a triangulation on ideal practices for app development, paying particular attention to the dynamics of the organic growth of an app.
by Jeremy Rose - Aalborg University , 2010
This book sets out the new field of software innovation. It organizes the existing scientific research into eight simple heuristics -- guiding principles for organizing a system developer's work-life so that it focuses on innovation.
by Tim Berglund, Matthew McCullough - O'Reilly Media , 2011
The book provides an excellent start and orientation for the Gradle technology, both using Gradle as a build tool and as a complete solution for automating the compilation, test, and release process of simple and enterprise-level applications.
by Tim Berglund - O'Reilly Media , 2013
Build and test software written in Java and many other languages with Gradle, the open source project automation tool that's getting a lot of attention. This concise introduction provides numerous code examples to help you explore Gradle.
by Vishnuvarthanan Moorthy - Smashwords , 2013
This CMMI Implementation Guide is a reference book for anyone interested in implementing CMMI in their organization. The purpose of this book is, to provide insight in to CMMI Implementation phases and best practices to be followed in this journey.
by Abel Avram, Floyd Marinescu - Lulu.com , 2007
This book is a short, quickly-readable summary and introduction to the fundamentals of Domain Driven Design; it does not introduce any new concepts; it attempts to concisely summarize the essence of what Domain Driven Design is.
by Chris Nodder - O'Reilly Media , 2012
The book takes a look at how web and application design can be used to exploit psychological principles to persuade us to act. Features include: Examples of evil designs from around the Web; Introduction to the psychology of persuasion; etc.
by Stephen Bloch - College Publications , 2010
Picturing Programs is a textbook for beginning computer programming, not directed towards learning a particular programming language, but rather at learning to program well. This book can be used at the high school or college level.
by Qi - thecodelesscode.com , 2012
An illustrated collection of (sometimes violent) fables concerning the Art and Philosophy of software development, written in the spirit of Zen koans. (For three days and nights the Java master did not emerge from his cubicle ...)
by Agner Fog - agner.org , 2012
These manuals describe everything you need to know about optimizing code for x86 and x86-64 microprocessors, including optimization advices for C++ and assembly language, details about the microarchitecture and instruction timings of processors.
by Kevlin Henney - O'Reilly Media , 2010
Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems.
- Wikibooks , 2011
This document will focus on optimizing code to run faster. The intended audience of this text are software developers, primarily programmers who know at least one programming language well enough to write moderately complex programs.
by Gary Marrer , 2009
Written for students who are preparing for their first computer programming language class. The topics are presented in an easy to understand fashion with special emphasis on the fundamental concepts necessary to develop quality software programs.
by Kenneth Leroy Busbee - Connexions , 2011
The approach of this course will be to take the student through a progression of materials that will allow the student to develop the skills of programming. This textbook covers modular/structured programming fundamentals.
by Derick Bailey - LosTechies.com , 2009
S.O.L.I.D. is a collection of best-practice design principles which can be applied to your design, allowing you to accomplish various desirable goals such as loose-coupling, higher maintainability, intuitive location of interesting code, etc.
by Dustin Boswell, Trevor Foucher - O'Reilly , 2010
This book focuses on the nuts and bolts of programming, with simple and practical techniques you can use every time you sit down to write code. You'll find tips throughout the book, with easy-to-digest code examples and helpful illustrations.
by Dave Hoover, Adewale Oshineye - O'Reilly Media , 2009
These patterns address difficult situations that programmers, administrators, and DBAs face every day. The book also approaches software development as a means to personal fulfillment. Discover how it can help you make the best of your career.
by Richard Monson-Haefel - O'Reilly , 2010
These articles are the original, unedited contributions for the book 97 Things Every Software Architect Should Know. Today's leading software architects present valuable principles on key development issues that go way beyond technology.
by Jacob Burghardt - Flashbulb Interaction , 2010
A reference for product teams creating new applications for thinking work. Written for use during early, formative conversations, it provides teams with a broad range of considerations for setting the overall direction for their onscreen tools.
by Karl Seguin - CodeBetter.Com , 2007
Free ebook on foundations of programming and building better software by Karl Seguin. Topics covered: Domain Driven Design, Persistence, Dependency Injection, Unit Testing, Object Relational Mappers, Memory and Exceptions.
by Terry Winograd - Addison-Wesley , 1996
In this landmark book, Terry Winograd shows how to improve the practice of software design, by applying lessons from other areas of design to the creation of software. The goal is to create software that works -- really works.
by Nigel - ivencia.com , 2010
In this high technology world of computing, we have forgotten the original promise of software technology -- to make our lives easier. This book is about how individuals can take the lead in realigning our development efforts to that promise.
by J. P. Lopez, L. R. i Xirgo - Eureca Media , 2010
This course book is designed for IT specialists and developers that are starting their way in the free software development universe. Professionals need to handle different programming technics, languages and develop specific workgroup skills.
by Helmut G. Katzgraber - arXiv , 2010
Writing complex computer programs to study scientific problems requires careful planning and an in-depth knowledge of programming languages and tools. In this text the importance of using the right tool for the right problem is emphasized.
- National Academies Press , 1996
This book identifies challenges in the development and implementation of software that contain significant statistical content. It emphasizes the relevance of using rigorous statistical and probabilistic techniques in software engineering.
by Sean Chambers, Simone Chiaretta - Los Techies , 2009
Refactoring is an integral part of continually improving your code while it moves forward through time. It is an easy concept to get started with and opens the door to better practices such as unit testing, shared code ownership and bug-free code.
- literateprogramming.com , 2000
A guide for software source code quality. The guidelines apply to anyone who creates, modifies, or reads software source code. This document is a set of rules to follow during the implementation phase that will help produce a higher quality result.
by Charles Weir, James Noble - Addison-Wesley , 2000
Offers state-of-the art programming solutions for personal digital assistants (PDAs). Includes illustrated patterns professionals can use, with implementation notes for reference, including some on the companion Web site, and examples in C++ or Java.
by Neil Davidson - Red gate books , 2009
How do you price your software? Is it science or magic? How much attention should you pay to your competitors? This handbook will provide you with the theory, practical advice and case studies you need to stop yourself from reaching for the dice.
by David Boswell, at al. - O'Reilly Media , 2002
Mozilla allows developers to create cross-platform applications. The book explains how applications are created and provides step-by-step information about how you can create your own programs using Mozilla's cross-platform development framework.
by Microsoft Corporation - Microsoft Press , 2009
Discover how to create accessible software by planning for accessibility from the beginning of the development cycle. Familiarize yourself with the basics of accessibility, including color contrast, font size, the images, and systemwide settings.
by Nick Jenkins , 2005
An introduction to software development based on Rapid Application Development (RAD) and rapid prototyping. You don't have to be a genius to deliver software on time and join the 'elite' of the software development world.
by The Unicode Consortium - Addison-Wesley Professional , 2000
Technical guide to the creation of software for worldwide use. The book includes detailed specifications for Unicode: structure, encoding forms, character properties, semantics, equivalence, combining characters, conversion, allocation, etc.
by Allen Downey - Green Tea Press , 2008
A concise introduction to software design using Python. Intended for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. The goal is to teach you to think like a computer scientist.
by 37signals - LL , 2006
The book covers the design, programming, marketing and business principles of 37signals. It's a book of ideas, not a design tutorial or technical book. Simple insights, unconventional approaches to software design, and contrarian points of view.
by Richard P. Gabriel - Oxford University Press , 1998
An informative inside look at the world of software design and computer programming and the business that surrounds them. Written for computer scientists and software entrepreneurs, but the essays are accessible to everyone.
by Matthias Felleisen, et al - The MIT Press , 2003
The focus of the book is the design process, from problem statements to organized solutions, it deemphasizes the algorithmic and language details, and specific applications. Programming is a fun activity, and a way to express abstract ideas.