Stealth Assessment: Measuring and Supporting Learning in Video Games
by Valerie Shute, Matthew Ventura
Publisher: The MIT Press 2013
Number of pages: 102
The authors argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning.
Home page url
Download or read it online for free here:
by Renee Robinson , Julie Reinhart - Bookboon
This book explores how mobile devices can be incorporated into learning environments to promote a digitally-rich curricula resulting in a framework that identifies a right time, right place and mobile device aimed at maximizing student learning.
by Hazel Woodward - Ubiquity Press
Ebooks are coming of age in education, as this collection demonstrates. The book will provide guidance to institutions as they develop services to support students and researchers and will be of interest to publishers, teachers, lecturers, etc.
by P.B. Childers, E.H. Hobson, J.A. Mullin (eds) - Heinemann
The book explores the central role that the visual plays in a multimediated, computerized culture. The contributors to this collection and the editors ask how we can exploit the intersections between the visual and the verbal to improve learning.
by Seann Dikkers - unglue.it
Minecraft is currently the game of choice for millions of youth and also for these seventeen teachers. Its rapid adoption provides a unique window of opportunity to look inside the recent memory of innovative teachers and unpack how they learned.