Logo

Stealth Assessment: Measuring and Supporting Learning in Video Games

Large book cover: Stealth Assessment: Measuring and Supporting Learning in Video Games

Stealth Assessment: Measuring and Supporting Learning in Video Games
by

Publisher: The MIT Press
ISBN-13: 9780262518819
Number of pages: 102

Description:
The authors argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning.

Home page url

Download or read it online for free here:
Download link
(5.1MB, PDF)

Similar books

Book cover: The Future of Learning Institutions in a Digital AgeThe Future of Learning Institutions in a Digital Age
by - The MIT Press
The authors focus on the potential for shared and interactive learning made possible by the Internet. They argue that the most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas.
(4228 views)
Book cover: Passions, Pedagogies, and 21st Century TechnologiesPassions, Pedagogies, and 21st Century Technologies
by - Utah State University Press
A volume that sets the agenda in the field of computers and composition scholarship for a decade. The technology changes that scholars of composition studies face as the next century opens couldn't be more dramatic or deserving of passionate study.
(3989 views)
Book cover: Learning, Education and Games. Volume One: Curricular and Design ConsiderationsLearning, Education and Games. Volume One: Curricular and Design Considerations
by - ETC Press
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing learning games. It provides the latest research and techniques for designing games for a variety of curricular needs.
(3761 views)
Book cover: Game Changers: Education and Information TechnologiesGame Changers: Education and Information Technologies
by - EDUCAUSE
Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their approaches in this book.
(6248 views)