Logo

Physically Based Rendering: From Theory to Implementation

Large book cover: Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation
by

Publisher: Morgan Kaufmann
Number of pages: 1266

Description:
Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as 'literate programming' combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The ideas and software in this book show the reader how to design and employ a full-featured rendering system capable of creating creating stunning imagery.

Home page url

Download or read it online for free here:
Read online
(online html)

Similar books

Book cover: Learn Computer Graphics From ScratchLearn Computer Graphics From Scratch
- Scratchapixel
From the table of contents: Mathematics and Physics for Computer Graphics; Foundations of 3D Rendering; Better, Faster, More; Advanced Techniques; Digital Imaging; Procedural Generation of Virtual Worlds. 32 lessons, 166 chapters, C++ source code.
(448 views)
Book cover: Computer GraphicsComputer Graphics
by - InTech
In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.
(5714 views)
Book cover: Blender Basics: Classroom Tutorial BookBlender Basics: Classroom Tutorial Book
by
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
(12539 views)
Book cover: The OpenGL Programming GuideThe OpenGL Programming Guide
by - Addison-Wesley Professional
Clear explanations of OpenGL functionality and basic computer graphics techniques, such as building and rendering 3D models; viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
(11047 views)