Vector Math for 3D Computer Graphics
by Bradley Kjell
Publisher: Central Connecticut State University 2003
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed for college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples. This tutorial is useful for more than computer graphics. Vectors and matrices are used in all scientific and engineering fields, and any other field that uses computers. In many fields, the vocabulary used for vectors and matrices does not match that used in computer graphics. But the ideas are the same, and reading these notes will take only a slight mental adjustment.
Home page url
Download or read it online for free here:
by Justin Solomon - CRC Press
Using examples from a broad base of computational tasks, including data processing and computational photography, the book introduces numerical modeling and algorithmic design from a practical standpoint and provides insight into theoretical tools.
by T. Nipkow, L.C. Paulson, M. Wenzel - Springer
This book is a self-contained introduction to interactive proof in higher-order logic, using the proof assistant Isabelle. It is a tutorial for potential users. The book has three parts: Elementary Techniques; Logic and Sets; Advanced Material.
by S. Basu, R. Pollack, M. Roy - Springer
The monograph gives a detailed exposition of the algorithmic real algebraic geometry. It is well written and will be useful both for beginners and for advanced readers, who work in real algebraic geometry or apply its methods in other fields.
by Julien C. Sprott - M & T Books
Chaos and fractals have revolutionized our view of the world. This book shows examples of the artistic beauty that can arise from very simple equations, and teaches the reader how to produce an endless variety of such patterns.