Action Arcade Adventure Set
by Diana Gruber
Publisher: Coriolis Group Books 1994
Number of pages: 512
The art and science of creating side scroller games is documented quite thoroughly in this book. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information. While you will probably want to write your game engine to support modern technology, this text still provides a roadmap on how such engines are written.
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by Richard Fabian - dataorienteddesign.com
A practical guide for game developers working to create triple A titles across multiple platforms, for independent developers trying to get the most out of target hardware, for anyone who develops cutting edge software in restrictive hardware.
Gameplay3d is a free and open-source C++/Lua programming framework. This guide will begin by introducing you to gameplay3d, before delving more deeply into its many features. Clear step-by-step examples will be provided, along with code samples.
by Ning Gu, Mary Lou Maher - Walter de Gruyter & Co.
Designing adaptive virtual worlds takes the design of virtual places for education, entertainment, business, and cultural activities to a new level. This book presents an agent model for a design grammar so that unique places can be created ...
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.