Killer Game Programming in Java
by Andrew Davison
Publisher: O'Reilly Media 2009
ISBN/ASIN: 0596007302
Description:
This book is for people who already know the basics of Java. The aim is to teach reusable techniques which can be pieced together to make lots of different, fun games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
Download or read it online for free here:
Read online
(online html)
Similar books
![Book cover: Game Programming Patterns](images/9586.jpg)
by Bob Nystrom - gameprogrammingpatterns.com
Game Programming Patterns is a book on architectural patterns in game code. I dug up and polished the best patterns I've found in games and presented them here so that we can spend our time inventing things instead of re-inventing them.
(14380 views)
![Book cover: Artificial Intelligence and Games](images/11834.jpg)
by Georgios N. Yannakakis, Julian Togelius - Springer
The book is the first comprehensive textbook on the application and use of artificial intelligence in games. It will be used by educators and students of graduate or advanced undergraduate courses on game AI as well as game AI practitioners at large.
(8444 views)
![Book cover: The Art of Computer Game Design](images/1572.jpg)
by Chris Crawford - Osborne/McGraw-Hill
One of the pioneer works seriously about video game. It explains what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples from his own experience.
(23456 views)
![Book cover: GPU Gems 3](images/2036.jpg)
by Hubert Nguyen - Addison-Wesley Professional
This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.
(25337 views)