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Java Graphics, Sound & Game Programming

e-books in Java Graphics, Sound & Game Programming category

Book cover: 3D Game Development with LWJGL 33D Game Development with LWJGL 3
by - GitBook ,
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.
(8450 views)
Book cover: Java Swing TutorialJava Swing Tutorial
by - ZetCode ,
Swing library is an official Java GUI toolkit released by Sun Microsystems. It is used to create Graphical user interfaces with Java. This is a Java Swing tutorial. The Java Swing tutorial is suited for beginners and intermediate Swing developers.
(17195 views)
Book cover: Free Java BookFree Java Book
by - Western State College ,
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
(12868 views)
Book cover: Pro Java 6 3D Game DevelopmentPro Java 6 3D Game Development
by - Apress ,
Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.
(19235 views)

Book cover: Killer Game Programming in JavaKiller Game Programming in Java
by - O'Reilly Media ,
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
(21197 views)
Book cover: The Java Game Development TutorialThe Java Game Development Tutorial
by - Java Cooperation ,
A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game. Topics covered: AI, level editors, random generation of landscapes, etc.
(25273 views)
Book cover: Java: Graphical User InterfacesJava: Graphical User Interfaces
by - BookBoon ,
This introductory book is the third part of the 'Java'-series written by David Etheridge. This volume gives the reader an introduction to Input/Output Packages, Streams, Iterators, Graphical User Interface (GUI) and much more.
(19027 views)
Book cover: Java Speech API Programmer's GuideJava Speech API Programmer's Guide
- Sun Microsystems, Inc. ,
Java Speech API Programmer's Guide is an introduction to speech technology and to the development of effective speech applications using the Java Speech API. An understanding of the Java programming language and the core Java APIs is assumed.
(16638 views)
Book cover: Java Sound Programmer GuideJava Sound Programmer Guide
- Sun Microsystems, Inc. ,
A conceptual description of the Java Sound API, with some code snippets as programming examples. It is assumed that the reader has a basic knowledge of programming in the Java language. Familiarity with audio and MIDI is helpful but not assumed.
(18385 views)
Book cover: Getting Started with the Java 3D APIGetting Started with the Java 3D API
by - Sun Microsystems, Inc. ,
The Java 3D API is a hierarchy of Java classes for a sophisticated three-dimensional graphics and sound rendering system. This tutorial introduces the main concepts of the Java 3D API, including many code samples, examples, and diagrams.
(18394 views)
Book cover: The Java Game Programming TutorialThe Java Game Programming Tutorial
by ,
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.
(20058 views)
Book cover: Programming in Java Advanced ImagingProgramming in Java Advanced Imaging
- Sun Microsystems, Inc. ,
This document introduces the Java Advanced Imaging API and how to program in it. It is intended for serious programmers who want to use Java Advanced Imaging for real projects, and have a background in Java and some experience with imaging.
(19890 views)
Book cover: Evaluating Java for Game DevelopmentEvaluating Java for Game Development
by ,
The purpose of this text is to examine if the use of Java for games is advantageous to C and C++. The target group of the text is professional game programmers with little or no knowledge of Java. The focus is on games intended for retail.
(17693 views)
Book cover: Building Java ProgramsBuilding Java Programs
by - Pearson ,
The author introduces programming fundamentals first, with new syntax and concepts added over multiple chapters, and object-oriented programming discussed only once readers have developed a basic understanding of Java programming.
(20431 views)