e-books in Java Graphics, Sound & Game Programming category
by Antonio Hernandez Bejarano - GitBook , 2017
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.
by Jan Bodnar - ZetCode , 2011
Swing library is an official Java GUI toolkit released by Sun Microsystems. It is used to create Graphical user interfaces with Java. This is a Java Swing tutorial. The Java Swing tutorial is suited for beginners and intermediate Swing developers.
by Daniel L. Schuster - Western State College , 2011
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
by Andrew Davison - Apress , 2007
Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.
by Andrew Davison - O'Reilly Media , 2009
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
by Fabian Birzele - Java Cooperation , 2004
A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game. Topics covered: AI, level editors, random generation of landscapes, etc.
by David Etheridge - BookBoon , 2009
This introductory book is the third part of the 'Java'-series written by David Etheridge. This volume gives the reader an introduction to Input/Output Packages, Streams, Iterators, Graphical User Interface (GUI) and much more.
- Sun Microsystems, Inc. , 1998
Java Speech API Programmer's Guide is an introduction to speech technology and to the development of effective speech applications using the Java Speech API. An understanding of the Java programming language and the core Java APIs is assumed.
- Sun Microsystems, Inc. , 2002
A conceptual description of the Java Sound API, with some code snippets as programming examples. It is assumed that the reader has a basic knowledge of programming in the Java language. Familiarity with audio and MIDI is helpful but not assumed.
by Chris Adamson - O'Reilly Media, Inc. , 2005
QuickTime allows Mac and Windows users to play audio and video on their computers. This practical 'all lab, no lecture' book is an informal, code-intensive workbook that offers the first real look at this important software.
by Dennis J. Bouvier - Sun Microsystems, Inc. , 1999
The Java 3D API is a hierarchy of Java classes for a sophisticated three-dimensional graphics and sound rendering system. This tutorial introduces the main concepts of the Java 3D API, including many code samples, examples, and diagrams.
by Garry Morse , 1997
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.
- Sun Microsystems, Inc. , 1999
This document introduces the Java Advanced Imaging API and how to program in it. It is intended for serious programmers who want to use Java Advanced Imaging for real projects, and have a background in Java and some experience with imaging.
by Jacob Marner , 2002
The purpose of this text is to examine if the use of Java for games is advantageous to C and C++. The target group of the text is professional game programmers with little or no knowledge of Java. The focus is on games intended for retail.
by Stuart Reges, Marty Stepp - Pearson , 2016
The author introduces programming fundamentals first, with new syntax and concepts added over multiple chapters, and object-oriented programming discussed only once readers have developed a basic understanding of Java programming.