Python for Informatics: Exploring Information
by Charles Severance
Publisher: PythonLearn 2010
Number of pages: 220
The goal of this book is to provide an Informatics-oriented introduction to programming. The primary difference between a computer science approach and the Informatics approach taken in this book is a greater focus on using Python to solve data analysis problems common in the world of Informatics.
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by Sean M. Tracey - The MagPi Magazine
In this book, we are going to learn to make games on the Raspberry Pi with Pygame. We'll look at drawing, animation, keyboard and mouse controls, sound, and physics. This book isn't for absolute programming beginners, but it's not far from it.
by Horst Jens et al. - thepythongamebook.com
The Python Game Book written by Horst Jens and friends aims to provide interested students and teachers a broad range of material to teach themselves how to write computer games using the language Python and other free Open Source tools.
by Mark Pilgrim - Apress
This is a book for experienced programmers, a hands-on guide to the Python language. Each chapter starts with a complete code sample, picks it apart and explains the pieces, and then puts it all back together in a summary at the end.
by Brian Heinold - Mount St. Mary's University
Partly a tutorial and partly a reference book. I summarize information in tables and give a lot of short example programs. I also jump right into things and fill in background information as I go, rather than covering the background material first.