Programming Vertex, Geometry, and Pixel Shaders
by Wolfgang Engel, et al.
Number of pages: 423
This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10. Intended for people that have some background in DirectX8 or DirectX9 programming.
Download or read it online for free here:
by Greg Roelofs - O'Reilly
PNG, the Portable Network Graphics image format, is one little piece of the puzzle. This book makes PNG less puzzling by explaining the motivations behind PNG's creation, the ways in which it can be used, and the tools that can manipulate it.
From the table of contents: Mathematics and Physics for Computer Graphics; Foundations of 3D Rendering; Better, Faster, More; Advanced Techniques; Digital Imaging; Procedural Generation of Virtual Worlds. 32 lessons, 166 chapters, C++ source code.
by Randima Fernando, Mark J. Kilgard - Addison-Wesley
Cg is a complete programming environment for the fast creation of special effects and real-time experiences on multiple platforms. This book is the definitive introduction to Cg, and will be essential for anyone programming real-time graphics.
by Jason L. McKesson
This book teaches beginner-level programmable rendering for graphics programmers, from the ground up. The author also covers some important material that is often neglected or otherwise relegated to more 'advanced' concepts.