Logo

Programming Vertex, Geometry, and Pixel Shaders

Large book cover: Programming Vertex, Geometry, and Pixel Shaders

Programming Vertex, Geometry, and Pixel Shaders
by


ISBN/ASIN: 1584505133
Number of pages: 423

Description:
This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10. Intended for people that have some background in DirectX8 or DirectX9 programming.

Download or read it online for free here:
Download link
(6.1MB, PDF)

Similar books

Book cover: Computer GraphicsComputer Graphics
by - InTech
In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.
(5191 views)
Book cover: Blender Basics: Classroom Tutorial BookBlender Basics: Classroom Tutorial Book
by
Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.
(10730 views)
Book cover: The OpenGL Programming GuideThe OpenGL Programming Guide
by - Addison-Wesley Professional
Clear explanations of OpenGL functionality and basic computer graphics techniques, such as building and rendering 3D models; viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
(9509 views)
Book cover: Michael Abrash's Graphics Programming Black BookMichael Abrash's Graphics Programming Black Book
by - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
(12903 views)