Programming Vertex, Geometry, and Pixel Shaders
by Wolfgang Engel, et al.
Number of pages: 423
This practical reference covers all of the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques efficiently with DirectX 10. Intended for people that have some background in DirectX8 or DirectX9 programming.
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by Julian Smart, Kevin Hock, Stefan Csomor - Prentice Hall PTR
wxWidgets is a free C++ API for writing GUI applications. This book is the best way for beginning developers to learn wxWidgets programming in C++. It is a must-have for programmers thinking of using wxWidgets and those already using it.
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).
by Nobuhiko Mukai - InTech
In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.