Game Changers: Education and Information Technologies
by Diana G. Oblinger
Publisher: EDUCAUSE 2012
Number of pages: 400
Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their different approaches in this book.
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by Hazel Woodward - Ubiquity Press
Ebooks are coming of age in education, as this collection demonstrates. The book will provide guidance to institutions as they develop services to support students and researchers and will be of interest to publishers, teachers, lecturers, etc.
by B.J. Poole, E. Sky-McIlvain - University of Pittsburgh at Johnstown
The primary goal of the text is to help you incorporate the computer into your K-12 curriculum. A secondary goal is to support your endeavors towards becoming the most effective educator you can be in the context of the K-12 classroom of today ...
by George Veletsianos (ed.) - AU Press
Contributors to 'Emergence and Innovation in Digital Learning' include individuals who are shaping the future of online learning with their applications and investigations on the impact of issues such as openness, analytics, MOOCs, and social media.
Table of Contents: Web 2.0 Learning Environments; The Net Generation; Blended Learning; Online Communities; Accessibility and Usability; Games for Learning; Virtual Learning Environments; Moderating Online Discussions For Learning; etc.