Game Changers: Education and Information Technologies
by Diana G. Oblinger
Publisher: EDUCAUSE 2012
Number of pages: 400
Institutions are finding new ways of achieving higher education's mission without being crippled by constraints or overpowered by greater expectations. Find out who is changing the game and what we can learn from their different approaches in this book.
Home page url
Download or read it online for free here:
(multiple PDF files)
by Karen Schrier, et al. - ETC Press
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing learning games. It provides the latest research and techniques for designing games for a variety of curricular needs.
by Katie Salen Tekinbas, et al. - The MIT Press
The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based spaces that are built to help players understand how they are doing, what they need to work on, and where to go next.
by C.N. Davidson, D.T. Goldberg - The MIT Press
The authors focus on the potential for shared and interactive learning made possible by the Internet. They argue that the most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas.
by A.W. (Tony) Bates
The book examines the underlying principles that guide effective teaching in an age when all of us, and in particular the students we are teaching, are using technology. A framework for making decisions about your teaching is provided ...