
Data-Oriented Design
by Richard Fabian
Publisher: dataorienteddesign.com 2013
Description:
This book is a practical guide for game developers working to create triple A titles across multiple platforms, for independent developers trying to get the most out of their chosen target hardware, in fact for anyone who develops cutting edge software in restrictive hardware. It is a book about how to write code. It is a book written to educate games developers in a coding paradigm that is future proof, unlike the style of coding we've become so accustomed to.
Download or read it online for free here:
Read online
(online html)
Similar books
Cross-Platform Game Programming with gameplay3d- Wikibooks
Gameplay3d is a free and open-source C++/Lua programming framework. This guide will begin by introducing you to gameplay3d, before delving more deeply into its many features. Clear step-by-step examples will be provided, along with code samples.
(17400 views)
Programming Vertex, Geometry, and Pixel Shadersby Wolfgang Engel, et al.
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
(24883 views)
Making Games with Python and Pygameby Al Sweigart
This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.
(27048 views)
Learning to Draw Basic Graphics in C++by Michael Morrison - InformIT
Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Practical lesson based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface.
(22417 views)