Blender 3D: Noob to Pro
Publisher: Wikibooks 2010
Description:
This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.
Download or read it online for free here:
Read online
(online html)
Similar books
![Book cover: Michael Abrash's Graphics Programming Black Book](images/1894.jpg)
by Michael Abrash - Coriolis Group Books
A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.
(24533 views)
![Book cover: Cg Programming](images/9599.jpg)
- Wikibooks
Nvidia's programming language Cg is one of several commonly used shading languages for real-time rendering. These shading languages are used to program shaders (i.e. more or less small programs) that are executed on a GPU (graphics processing unit).
(8132 views)
![Book cover: Simulating Humans: Computer Graphics Animation and Control](images/1202.jpg)
by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA
This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.
(24082 views)
![Book cover: Programming Vertex, Geometry, and Pixel Shaders](images/6891.jpg)
by Wolfgang Engel, et al.
This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.
(21809 views)