Logo

Mobile Media Learning by Seann Dikkers et al.

Large book cover: Mobile Media Learning

Mobile Media Learning
by

Publisher: ETC Press
ISBN/ASIN: 1312981253
Number of pages: 271

Description:
Mobile Media Learning shares innovative uses of mobile technology for learning in a variety of settings. From camps to classrooms, parks to playgrounds, libraries to landmarks, Mobile Media Learning shows that exciting learning can happen anywhere educators can imagine.

Home page url

Download or read it online for free here:
Download link
(6.8MB, PDF)

Similar books

Book cover: Introduction to Problem Solving in the Information AgeIntroduction to Problem Solving in the Information Age
by
This book explores how Information and Communication Technology aid both your physical capabilities and your mental capabilities. By learning to make effective use of ICT tools, you can improve your problem-solving capabilities.
(6740 views)
Book cover: Information and Communications Technology in the 21st Century ClassroomInformation and Communications Technology in the 21st Century Classroom
by - De Gruyter Open
The book is written from the global perspective of a textbook. It is not focused on a specific type of classroom instruction. It provides practical information for an easy start in using computers for education according to pedagogic goals.
(2057 views)
Book cover: The Digital Scholar: How Technology Is Transforming Scholarly PracticeThe Digital Scholar: How Technology Is Transforming Scholarly Practice
by - Bloomsbury Academic
Every aspect of scholarly practice is seeing changes effected by new technologies. This book will explore these changes, their implications for higher education, the new forms of scholarly practice and what lessons can be drawn from other sectors.
(3849 views)
Book cover: Learning, Education and Games. Volume One: Curricular and Design ConsiderationsLearning, Education and Games. Volume One: Curricular and Design Considerations
by - ETC Press
This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing learning games. It provides the latest research and techniques for designing games for a variety of curricular needs.
(3114 views)