Java: Graphical User Interfaces
by David Etheridge
Publisher: BookBoon 2009
Number of pages: 101
This introductory book is the third part of the "Java"-series written by David Etheridge. This volume gives the reader an introduction to Input/Output Packages, Streams, Iterators, Graphical User Interface (GUI) and much more.
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by Andrew Davison - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
by Stuart Reges, Marty Stepp - Pearson
The author introduces programming fundamentals first, with new syntax and concepts added over multiple chapters, and object-oriented programming discussed only once readers have developed a basic understanding of Java programming.
by Daniel L. Schuster - Western State College
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
by Garry Morse
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.