Java: Graphical User Interfaces
by David Etheridge
Publisher: BookBoon 2009
Number of pages: 101
This introductory book is the third part of the "Java"-series written by David Etheridge. This volume gives the reader an introduction to Input/Output Packages, Streams, Iterators, Graphical User Interface (GUI) and much more.
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by Andrew Davison - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.
by Stuart Reges, Marty Stepp - Pearson
The author introduces programming fundamentals first, with new syntax and concepts added over multiple chapters, and object-oriented programming discussed only once readers have developed a basic understanding of Java programming.
by Antonio Hernandez Bejarano - GitBook
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.
- Sun Microsystems, Inc.
Java Speech API Programmer's Guide is an introduction to speech technology and to the development of effective speech applications using the Java Speech API. An understanding of the Java programming language and the core Java APIs is assumed.