The Java Game Development Tutorial
by Fabian Birzele
Publisher: Java Cooperation 2004
The tutorial will give you a very detailed introduction into the development of online games using Java. The first 5 chapters will lead you from the basic structure of an applet to the development of a whole game. The next chapters will give you solutions to problems like AI, level editors, random generation of landscapes, etc. You should be already able to program in Java, although you don't have to be an expert.
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by Richard Fabian - dataorienteddesign.com
A practical guide for game developers working to create triple A titles across multiple platforms, for independent developers trying to get the most out of target hardware, for anyone who develops cutting edge software in restrictive hardware.
by Garry Morse
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.
This tutorial is designed to provide a guide to using XNA to help create games in as simple and a visual way as possible. Examples of all of the basic elements to get started on a simple game are included, including controls, sound, and gameplay.
by Yasser Jaffal - Bookboon
This book introduces the reader to the programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates how these mechanics can be bound to each other to give the required behavior.