Free Java Book
by Daniel L. Schuster
Publisher: Western State College 2011
Number of pages: 141
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
This document is no more available for free.
by Chris Adamson - O'Reilly Media, Inc.
QuickTime allows Mac and Windows users to play audio and video on their computers. This practical 'all lab, no lecture' book is an informal, code-intensive workbook that offers the first real look at this important software.
by Garry Morse
This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.
by Andrew Davison - Apress
Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.
by Antonio Hernandez Bejarano - GitBook
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.