Free Java Book
by Daniel L. Schuster
Publisher: Western State College 2011
Number of pages: 141
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
This document is no more available for free.
by Stuart Reges, Marty Stepp - Pearson
The author introduces programming fundamentals first, with new syntax and concepts added over multiple chapters, and object-oriented programming discussed only once readers have developed a basic understanding of Java programming.
by David Etheridge - BookBoon
This introductory book is the third part of the 'Java'-series written by David Etheridge. This volume gives the reader an introduction to Input/Output Packages, Streams, Iterators, Graphical User Interface (GUI) and much more.
- Sun Microsystems, Inc.
A conceptual description of the Java Sound API, with some code snippets as programming examples. It is assumed that the reader has a basic knowledge of programming in the Java language. Familiarity with audio and MIDI is helpful but not assumed.
by Antonio Hernandez Bejarano - GitBook
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.