Free Java Book
by Daniel L. Schuster
Publisher: Western State College 2011
Number of pages: 141
Enter the ACM Java libary. This library made it possible to teach simple graphics and arcade game programming to students with no prior programming experience. But the students are still learning real coding and real Java.
This document is no more available for free.
by Jacob Marner
The purpose of this text is to examine if the use of Java for games is advantageous to C and C++. The target group of the text is professional game programmers with little or no knowledge of Java. The focus is on games intended for retail.
by Antonio Hernandez Bejarano - GitBook
This online book will introduce the main concepts required to write a 3D game using the LWJGL 3 library. LWJGL is a Java library that provides access to native APIs used in the development of graphics, audio and parallel computing applications.
- Sun Microsystems, Inc.
A conceptual description of the Java Sound API, with some code snippets as programming examples. It is assumed that the reader has a basic knowledge of programming in the Java language. Familiarity with audio and MIDI is helpful but not assumed.
by Andrew Davison - O'Reilly Media
This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.